package Games.PumpGame.Entities
{
	import Framework.BaseEntity;
	import Framework.EntityType;
	import Games.PumpGame.Gui.WallSprite;
	
	/**
	 * ...
	 * @author Menno
	 */
	public class Wall extends BaseEntity 
	{
		private var _x:uint;
		private var _y:uint;
		private var _length:uint;
		private var _width:uint;
		
		public function Wall(x:uint, y:uint, length:uint, width:uint) 
		{
			super(new WallSprite(x, y, length, width));
			_width = width;
			_length = length;
			_y = y;
			_x = x;
			type = EntityType.COLLISIONABLE;
		}

	}
	
}